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Craft

Scenes readers reach from several routes

Writing a scene that reads right however the reader got there.

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Already know this?Four ways to handle it

The moment two choices lead to the same scene, that scene has more than one reader. One came in through the front door, one through the window, and one has been here three times. It has to work for all of them.

What goes wrong#

The usual mistake is to write the shared scene while thinking about only one route.

You climb through the window and drop into the kitchen. It is dark and smells of smoke.

That works for the reader who used the window. For the reader who used the front door, it is wrong, and it breaks the spell.

Four ways to handle it#

1. Open with what is true for everyone#

Start the shared scene with something every arrival can agree with.

The kitchen is dark and smells of smoke.

Nothing here depends on how the reader got in. This is the simplest fix, and it is usually enough.

2. Give each route a short bridge#

Add a small scene at the end of each route that carries the reader to the shared one. Each bridge is written for its own route, and both end on the same beat.

The yardThe front doorThe windowStep insideDrop downThe kitchen
Each route gets a bridge written for it, and both bridges hand off to the same kitchen.

Bridges cost a scene each. Use them where the difference matters, not everywhere.

3. Let the scene notice#

If you want the shared scene to acknowledge how the reader arrived, use a paragraph that only shows for one of them. A Shown-only-if paragraph can check what the story remembers, or which choice the reader made earlier. See Showing values in the text and Story history.

The kitchen is dark and smells of smoke.

(Only if they chose the window.) The latch you forced is still swinging behind you.

Each reader sees a complete scene. Only some see the extra line.

4. Cut the reference#

If a sentence only makes sense for one route, and the scene does not need it, delete it. Do not soften it into something vague. A hedge still tells the reader there is a gap.

Values are frozen on arrival#

If the shared scene prints a remembered value, it shows the value as it was when the reader arrived. A reader who comes back later sees the newer value on that later visit, and the earlier visit stays as it was on the page.

Test every way in#

Play the story once for each route into the scene. Read only the first two sentences each time, and ask whether they make sense for that reader. Use Preview here to jump close to the scene, and remember that a preview started from a scene begins with every remembered value at its starting value, not at what a reader who came the long way round would have.

Next#

Shapes and shared scenes tell you where readers can go. Choices that matter is about making the going worthwhile.